Thanks to Enshrouded for sponsoring this video. Enshrouded 1.0 is available now on PC and PS5 with support for 16 players, upgraded graphics and performance boosts. Enjoy the full story, an entirely new biome, upgraded combat systems along with Sparkworks customisation. Find out more: https://connect.enshrouded.com/DF Well, that came out of nowhere! With over a month to go until Grand Theft Auto 6 finally releases, Rockstar has blessed us with an actual launch trailer. The gameplay first focus of the Extended Look is out, the return to cinematic camera angles returns but there's still plenty to discuss from a technical point of view, including what seems to be the very first DF shower scene tech analysis... Examine the DF Website: https://digitalfoundry.net Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Introduction 00:42 Sponsored by Enshrouded 02:00 Animation stutter fixed? 04:45 Colour grading and HDR 10:28 Bloom and image quality 16:37 Concluding thoughts
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"Clean the camera lens."
We still haven’t gotten any info on the ps5 pro upgrades…if any?
I too like the water droplets in the shower scene bouncing off Jason's chest hair too John. Me too. 😭😭
love watching the best father and his twin boys
13 Years, all the way to 1 month. RIP to all the ones that were lost on this road.
I really hope the haze filter isn't applied to the final product
When do we get a DF Retro on gaming shower scenes?
"Because you cant mod a ps5, ha..haha..[awkward silence]"
The bloom is called Lens Diffusion, it is completely unrelated to upscaling or QSSR. It's a filter that consists in exponentially large blurring and overlaying of the image onto itself to mimic microdetail lens variation. It's a completely normal effect that is present to some extent on every lens IRL and thus recreated in the Lens Simulation stage of game/movies, but here Rockstar went way overboard on the trailer. There's a rule in movie VFX that says "when you're happy with your lens effects, half them", Rockstar seemingly chose to double them for the trailer lol.
My DF senses were tingling
I’m just hoping rockstar implements PSSR on the pro
Thanks to Enshrouded for sponsoring this video. Enshrouded 1.0 is available now on PC and PS5 with support for 16 players, upgraded graphics and performance boosts. Enjoy the full story, an entirely new biome, upgraded combat systems along with Sparkworks customisation. Find out more: /DF
I loved the silence after the droplets of water on Jason’s chest comment 😂
I noticed the trailer was pretty bloomy
Why so foggy ?
HDR has been around for almost a decade and it’s still not done well across all games yet. idk why they don’t just use HGIG or the consoles system settings instead of using in game sliders
John is on point in music score, those set pieces are going to feel more electric.
Filippo Tarpini is one of the goats. His Luma Framework (For HDR or DLSS/higher graphics) is amazing. I personally use renodx to make my mods but I love both. This guys knows soooo much (He did HDR in Alan's Wake 2 ad Reanimal if I am not mistaken)
Anyone else not notice any of those stutters they were talking about?
I am excited to listen to this analysis.