Join the Sports Interactive team for the first live look at FM27, ahead of the Free Play Launch Preview beginning on 29 October, followed by the full launch from 10 November.
At the 55-minute mark, you can spot a small programming error in how goals are displayed in the "match momentum" feature. Since the goal was scored in the 47th minute of the first half, the graph incorrectly shows it as having occurred in the second half.
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normamcconnell2294 days ago
Looks much improved overall. UI is much cleaner, particularly liked the finances and competition screens. DoF suggestion advice was a nice touch. Roll on next Thursday!! 👍
B
bradley.page4 days ago
Everything looks much improved, cleaner and more responsive. Great that all the key info is on screen. Just with the gameplay, defenders weren't picking up their markers. something to improve
C
christopher_thompson4 days ago
Very poor defending in the match engine once again. Wingers 9/10 times still seem to run to the byline, reverse and pass the ball back, instead of running and crossing the ball directly into the box. This is so frustrating and unrealistic
M
megan_miller4 days ago
In the game engine, the attack seems much better, but I didn't like the defenses....
J
jilllewis3303 days, 23 hours ago
Will defending ability in the match engine be released as DLC?
jorge_razo4 days ago
If you want to know an offside in this game once the VAR check starts the play move with their back to the center circle it has been like that for years
N
nadiaaether44 days ago
Great but didn't saw any tackle
S
sierrahayes2174 days ago
Goalkeepers and Defence looks and feels terrible. Players are still sliding on ice
A
aimée.foucher3 days, 23 hours ago
2vs1 on defence on the wing. And they're not pressing, just standing... Again.
T
tammy_white3 days, 23 hours ago
Vamo la concha la madreeeee !!!! , largen el juego que lo voy a viciar como un enfermooooo
R
rafaél_gastélum4 days ago
Looks great tbh!
D
dimitrios_bonbach3 days, 23 hours ago
These features that are alterations to the UI/custom options on the UI, can’t have taken that long to implement, feel like more areas of the game should have been improved. Skipping the press conferences that have had the same questions and answers for 10 years, says it all…
priya_ghose3 days, 23 hours ago
Why is the font so small on matchday ?
M
marthahaven43 days, 19 hours ago
Can we get cumulative view of goals and apperances for the club like in FM24? Also can we get the ability, at least for modders to put trophy pictures in the game? Want to stare at my accomplishments after i win something :D
N
nadiaaether44 days ago
Defence looked crap but everything else looks amazing
R
rafaél_gastélum3 days, 23 hours ago
I'd like to know how many more installments will take to bring back most of the features we had in previous engine. When it happens, ill be glad to buy it. My bet is 29 or 30😬
J
jilllewis3303 days, 11 hours ago
You really have to watch 1:01:15. There was a cutback angle open for three whole seconds, but he never gave it and instead passed to a player making a late overlap run. He just doesn't fix this—no matter how high a player's Vision and Passing attributes are, they refuse to make a cutback even when it's completely wide open. I really enjoy cutback plays, so I wish we could see these types of plays more often.
M
mohammed.barrett3 days, 21 hours ago
My main question is: Who evaluates tactical effectiveness—the team's coaching staff or the game itself? My concern is that when managing a team in the lower leagues, we often cannot afford high-quality coaches. If tactical effectiveness is evaluated by the coaching staff, their limited abilities could lead to inaccurate assessments, making it difficult to determine how effective our tactics actually are. I searched online for an answer but couldn't find a clear explanation of how this works in FM27.
Starts 31.44
At the 55-minute mark, you can spot a small programming error in how goals are displayed in the "match momentum" feature. Since the goal was scored in the 47th minute of the first half, the graph incorrectly shows it as having occurred in the second half.
Looks much improved overall. UI is much cleaner, particularly liked the finances and competition screens. DoF suggestion advice was a nice touch. Roll on next Thursday!! 👍
Everything looks much improved, cleaner and more responsive. Great that all the key info is on screen. Just with the gameplay, defenders weren't picking up their markers. something to improve
Very poor defending in the match engine once again. Wingers 9/10 times still seem to run to the byline, reverse and pass the ball back, instead of running and crossing the ball directly into the box. This is so frustrating and unrealistic
In the game engine, the attack seems much better, but I didn't like the defenses....
Will defending ability in the match engine be released as DLC?
If you want to know an offside in this game once the VAR check starts the play move with their back to the center circle it has been like that for years
Great but didn't saw any tackle
Goalkeepers and Defence looks and feels terrible. Players are still sliding on ice
2vs1 on defence on the wing. And they're not pressing, just standing... Again.
Vamo la concha la madreeeee !!!! , largen el juego que lo voy a viciar como un enfermooooo
Looks great tbh!
These features that are alterations to the UI/custom options on the UI, can’t have taken that long to implement, feel like more areas of the game should have been improved. Skipping the press conferences that have had the same questions and answers for 10 years, says it all…
Why is the font so small on matchday ?
Can we get cumulative view of goals and apperances for the club like in FM24? Also can we get the ability, at least for modders to put trophy pictures in the game? Want to stare at my accomplishments after i win something :D
Defence looked crap but everything else looks amazing
I'd like to know how many more installments will take to bring back most of the features we had in previous engine. When it happens, ill be glad to buy it. My bet is 29 or 30😬
You really have to watch 1:01:15. There was a cutback angle open for three whole seconds, but he never gave it and instead passed to a player making a late overlap run. He just doesn't fix this—no matter how high a player's Vision and Passing attributes are, they refuse to make a cutback even when it's completely wide open. I really enjoy cutback plays, so I wish we could see these types of plays more often.
My main question is: Who evaluates tactical effectiveness—the team's coaching staff or the game itself? My concern is that when managing a team in the lower leagues, we often cannot afford high-quality coaches. If tactical effectiveness is evaluated by the coaching staff, their limited abilities could lead to inaccurate assessments, making it difficult to determine how effective our tactics actually are. I searched online for an answer but couldn't find a clear explanation of how this works in FM27.